Slot Machine in C Homework Sample. You’ve been asked to program a slot machine for a mafia operated casino, so make sure you get it right or you can try out your new concrete shoes when you go swimming. The slot machine displays 3 letters representing the different reels, and you get money if 2 or 3 are the same (more money for 3). Upon placing a bet, your slot machine will 'spin the wheels', print the outcome, the payout and the current player's balance. Before the game begins the player will be prompted to enter the amount of currency (s)he has available to play on the slot machine. The slot machine always starts with 1,000 unites of currency. Enjoy ultimate casino experiences! Experience the biggest win in your life on DoubleU Casino! DoubleU Casino is a creative online casino, and we provide a number of engaging slots and video poker games. A variety of high-quality slot games from classic to state of the art releases, no one has a better selection than DoubleU! Every one of DoubleU's slot machines has its own jackpot, just like.
Slot Machine Code C++ Ro Ghoul
P: 8 | I need some help. I am getting an error of: local function definitions are illegal. What does this mean? Can anybody help me out a little? Thank you. //Specification: This program simulates a three //wheeled slot machine. Each wheel will randomly //display three numbers. When the numbers on the //wheels match the user is award points. The Slot //machine requires the user to enter tokens to play. #include <iostream> #include <ctime> using std::cout; using std::cin; using std::endl; class slotMachine { private: int wheelA; int wheelB; int wheelC; double payOut; //amount of $ won during the current turn double moneyInMachine; //total amount of $ in the machine double playersBalance; //the amount of $ not yet played double gameCost; //the cost of one pull double moneyPaid; //the money put in by user public: //prototypes slotMachine(); bool displayMenu(void); bool pullHandle(void); void spinWheel(int &); double calculatePayout(); void insertCoin(double ); void displaySpinResults(); int Random(int, int); void displayTotals(); }; int main(void) { //create a slot machine object slotMachine mySlot; //Start the slot machine game //Keep running until the user //decides to quit bool ok = true; while (ok){ ok = mySlot.displayMenu(); } return 0; } slotMachine::slotMachine () { //constructor, set the initial state //of all the properties srand((int) time(0)); moneyInMachine = 100; moneyPaid = 0; payOut = 0; wheelA = 0; wheelB = 0; wheelC = 0; gameCost = 1; } bool slotMachine::displayMenu(void){ //main menu, executes the command selected by the //user or returns a value to terminate game execution //variable int choice = 0; //declare variables char usersChoice = 'E'; bool continueGame = true; //display menu opitions cout << 'Welcome to Las Vegas Casino n'; cout << 'Please choose an option: n'; cout << '(E)nd, (P)ull, P(A)Y, (T)otals'; //get the input cin >> usersChoice; switch (usersChoice){ case 'E': //end game continueGame = false; break; case 'A': //pay continueGame = true; //prompt user to pay cout << 'Please enter $1.00. n' << gameCost << endl; //get input cout << 'Thank you for entering your money. n' << moneyPaid << endl; break; case 'P': //user pulls the handle continueGame = true; if (pullHandle()){ displaySpinResults(); calculatePayout(); break; case 'T': //show the totals continueGame = true; displayTotals(); break; } return continueGame; } bool slotMachine::pullHandle(void){//local function defintions are illegal //checks to see if there is money //given by user then assigns a random value //to each wheel. Deducts the cost of one //pull from the users money. double moneyInMachine = 100; int wheelA = 1; int wheelB = 2; int wheelC = 3; moneyInMachine = moneyInMachine - moneyPaid; cout << 'You have n' << moneyInMachine << endl; return true; } void slotMachine::spinWheel(int &theWheel){//local function definitions are illegal //assign a random value to a wheel int wheelA = 0; int wheelB = 0; int wheelC = 0; wheelA; { wheelA = 1 + rand() % (3 - 1 + 1); } wheelB; { wheelB = 1 + rand() % (3 - 1 + 1); } wheelC; { wheelC = 1 + rand() % (3 - 1 + 1); } } double slotMachine::calculatePayout(){// local function defintions are illegal //decides if the current wheel values merit a //payout and how much that payout should be. //deducts the total payout from the total //amount of money in the machine int jackPot = 1000; int goodJob = 10; int youLose = -5; int wheelA = 0; int wheelB = 0; int wheelC = 0; wheelA wheelB && wheelA wheelC; { cout << 'Jackpot!!!' << jackPot << endl; } wheelA wheelB wheelA wheelC wheelB wheelC; { cout << 'Good Job' << goodJob << endl; } jackPot; { moneyInMachine = moneyInMachine + jackPot; } goodJob; { moneyInMachine = moneyInMachine + goodJob; } return moneyInMachine; } void slotMachine::insertCoin(double amount = 0.0){ //local function definitions are illegal //adds to the amount of money paid by the user //adds to the total money in the machine int moneyInMachine = 100; int moneyPaid = 0; moneyInMachine = moneyPaid + moneyInMachine; } void slotMachine::displaySpinResults(){ //displays the value of the three wheels int wheelA = 0; int wheelB = 0; int wheelC = 0; cout << 'First wheel shows: n' << wheelA << endl; cout << 'Second wheel shows: n' << wheelB << endl; cout << 'Third wheel shows: n' << wheelC << endl; } void slotMachine::displayTotals(){ //displays the total money in the machine and the number //of pulls the user has left cout << 'You have this much money left: $' << moneyInMachine << endl; cout << 'You have this many turns left: ' << endl; } int slotMachine::Random(int lowerLimit, int upperLimit) { //returns a random number within the given boundary return 1 + rand() % (upperLimit - lowerLimit + 1); } } |
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